Tag Archives: realistic lighting

Quick Environment Mapping Tutorial

Why:

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How:

  • Find a HDR panorama, which there are a few good sources for:  
        • HDRLabs has an extensive collection under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License, completely free.
        • HDRMAPS.com has a smaller freebies section, but are higher resolution and are free to use, even commercially.
        • I recently shelled out on a set of even better quality panoramas, which I would highly recommend. They come in at less than a buck each, and are nicely varied.

Now, in cycles, under the world settings click “use nodes”: 

Now click the little circle next to “Colour” and select “Environment Texture

Next, click “Open” and find and select your downloaded texture.

Select your viewport to show “rendered”. If you see something strange like this:

Then you need to change the way the image is wrapped. Find where it says “Mirror Ball” in the world settings and change it to “Equirectangular”, or vise versa:

And there you should have it, environment mapping which will also be visible in the viewport!

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